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Digital Products: Incorporating Third-Party Design Assets
This article outlines the legal complexities of using third-party design assets like UI kits and templates in digital products, emphasizing that creators often misunderstand licensing terms, particularly for redistribution. It provides a detailed legal framework, distinguishing between proprietary and open-source licenses, and analyzes major design system licenses from Apple, Google, and Microsoft to clarify permissible and prohibited uses. | It includes cited works for further readings on the various topics mentioned.
Beyond the Pixel
A professional's guide to the nuanced world of design and development units. This interactive guide goes beyond definitions to explore the critical when, why, and how of measurement, from print-perfect points to scalable rems.
The Measure of All Things: A Definitive Guide to Design and Development Units
An expanded report from which ''Beyond the Pixel'' was crafted. This version contains cited works, examples and a deeper dive into different development units.
Debunking Color Psychology's Claims: An Analysis of Empirical Evidence, Contextual Variables, and Design Pseudoscience
“Color psychology” has permeated the spheres of marketing, interior design, and self-help literature, often presented as a collection of universal laws governing human behavior and emotion. This analysis posits that the vast majority of these claims lack a rigorous scientific foundation, functioning...
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